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The high (or low, depending on your viewpoint) point of the Fall and Spring terms is the Combat Finals. These are done in two sections: Freshmen and Sophomores are the first week, followed by Juniors and Seniors the second week. Academic finals alternate.

Finals for each term have a specific theme. For Spring 2006, the theme was "rescue an unconscious victim, a dummy, from a piranha-filled lake."[1] For Fall 2006, it was "disable the infernal device in the city." Students are paired (mostly) randomly, and only one can get to the device and take the 30 or so seconds to disable it (enter their information and answer a couple of questions) without the other student interfering. Grades are assigned on how well they did against a set list of criteria, such as taking the initiative and avoiding collateral damage, as well as the relative capabilities of each student. This means that a low-powered student can "lose" and still get a high mark if he performed better than expected under the circumstances, or a high-powered student can get a low grade even after winning, if she performed poorly.

Most pairings are random. Some aren't, for reasons either of safety or to teach a lesson. Then there's the Crash where one or two teams are selected for high profile tests. In Crash tests anything goes. The opponent may be another student, but it may just as well be a Junior, Senior, an instructor, a team or (gasp) the Dragonslayers simulation.

The Combat Final is not optional - it does not matter whether the student is taking combat classes, the Survival sequence or just a regular Gym class. However, there are a few (very few) circumstances that will sometimes allow the student to postpone or avoid entirely the Combat Finals, such as health issues or significant power changes close to the Finals. Seniors may opt out of the Spring Term Combat Finals.[2]

Freshmen are usually not told about the Combat Final until a couple of weeks before Fall Term finals. This can sometimes result in a rush to create a costume, since costumes (or at least a disguise) are an absolute requirement for Arena 99.

Unknown Year matchups

Fall 2006 matchups

Known winners are in bold. The absence of bold may mean that the result of the match is unknown, or that it was a draw. If the student's grade is known, it's supplied in parenthesis after the codename. These are listed roughly in the order they happened, although there are some anomalies that aren't noted.

Monday, December 11, 2006

Tuesday, December 12, 2006

Wednesday, December 13, 2006

Thursday, December 14, 2006

Friday, December 15, 2006

Unknown Date (underclassmen)

Monday, December 18, 2006

Tuesday, December 19, 2006

Thursday, December 21, 2006

Spring 2007 matchups

The Spring 2007 Combat Finals were done around a "rescue the hostages" theme, with various possible specific scenarios. Cooperation among the students was allowed, so there isn't a "winner" as such. If the student's grade is known, it's supplied in parenthesis after the codename. These are listed roughly in the order they happened. The underclassmen had their Finals beginning on Tuesday, May 29, because Monday was a holiday (Memorial Day).

Tuesday, May 29, 2007

Wednesday, May 30, 2007

Thursday, May 31, 2007

Friday, June 1, 2007

Saturday, June 2, 2007

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Jade 8 - Exams
  2. Diane Castle on the old Crystal Hall Forums (dead link)
  3. Ayla and the Birthday Brawl: Chapter 9 - The Legend of Arthur, or of Magnificence
  4. Straight from the Squirrel's Mouth: Chapter 1
  5. 5.0 5.1 Call the Thunder: Chapter 2 - Wake-up Call
  6. The Pushover
  7. 7.0 7.1 7.2 7.3 Call the Thunder: Chapter 4 - The Beatings will Continue Until Morale Improves
  8. 8.0 8.1 Call the Thunder: Chapter 3 - All's Fair in Fun and Chaos
  9. Charge 2: le Snob Francais
  10. Call the Thunder: Chapter 5 - Idiots 'R Us
  11. 11.0 11.1 Chasing the Dragon
  12. 12.0 12.1 12.2 12.3 Stress Fracture
  13. What's Up, Dork?
  14. Never Look a Gift Squirrel in the Mouth
  15. 15.0 15.1 The Big Idea
  16. 16.0 16.1 Call the Thunder: Chapter 6 - There is no homework, only Zuul!
  17. 17.0 17.1 Call the Thunder: Chapter 7 - Screw this melancholy crap!
  18. Gearhead
  19. Word of God says Gearhead took place on Thursday. (dead link)
  20. Combat Boot
  21. Summoning Tactics
  22. 22.0 22.1 A View to a Smell
  23. Call the Thunder: Chapter 1 - Let's Play a Game
  24. There's Something about Billie: Chapter 1
  25. Hart on the old Forums (dead link)
  26. 26.0 26.1 26.2 26.3 26.4 Straight from the Squirrel's Mouth: Chapter 4
  27. Vamp
  28. Hive's Christmas Holiday - (Look what I got for Christmas!): Part 1
  29. 29.0 29.1 29.2 Galatea Debutante
  30. 30.0 30.1 Charging Buffalo, Hidden Dragon: Part 2
  31. Odds and Ends: Part 1
  32. 32.0 32.1 32.2 32.3 Odds and Ends: Part 2
  33. 33.0 33.1 33.2 33.3 33.4 33.5 Odds and Ends: Part 3
  34. All the King's Horses

Notes

Aquerna's Fall 2006 final is on the 13th according to Never Look a Gift Squirrel in the Mouth, but the follow-up sequence, Straight from the Squirrel's Mouth only works if the final is on the 12th. Fractious is two fights after AquernaJohnBobMead 22:44, August 20, 2010 (UTC)

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