Eldritch (Caitlin Bardue) is living her second life. She was originally born on Dec 27, 1977 in Fairbanks, Alaska as Erik Mahren, who worked as one of the range hands at Whateley until a magical accident in November 2006 transformed him into an Artificer, a mystic female construct supposedly destined to be enslaved to someone. As Eldritch, she quickly fell in with Outcast Corner, and was enrolled in the school as a student.
- [a] gaping wound in the tapestry that leaked pure rage, grief and frustration, as well as pain. It was contained in a binding that would cause the wound to heal, but the Tao rebelled against the healing, as it would result in an aberrant scar that was like a cancer upon the rest. She couldn’t feel the girl in the Tao, merely the absence of where she SHOULD be, and why that primal force wanted her released rather than removed was beyond her.
|Mutant Identification Card|
|Ratings||Exemplar - 4, Mage - <Unknown>, Devisor - <Unknown>, Esper - 2, Martial arts – Advanced Infantry Combat Expert, Martial Arts - Fencing, Sabre specialist, Rifle - Expert, Pistol - Sharpshooter, Submachine gun - Expert, Shotgun - Expert, Belt-Fed Weapons - Expert, Explosive Launch Weapons - Expert, Combat Demolitions Training, Vehicular combat training|
|-- WARNING! -- Combat experienced.|
Source of training, unknown. Class 2 Rager.
|Techniques||Charged Magic Aura, Class 3 Firearms License, Weapons of Opportunity, Vehicular Assault, Explosives, Assault Weapons, SMAW, Grenades, Knives, Sniper, Sabre, Parkour Master Traceur|
|Weak vs||Post-Traumatic Stress Disorder, Intermittent Explosive Disorder, Magic Aura Uncontrollable|
|Backup / Team Affiliation||Outcast Corner|
- Main article: Hijacker
In Fall 2006, Backdraft, his fiancée, was killed during the Halloween invasion. Mahren went berserk and had to be pulled out by Lady Astarte. Things go downhill from there. He picks up a huge magic charge, and eventually on Nov. 19 it blows, transforming him into a golem, an Artificer.
The Whateley administration decides, for his, now her, protection, to pretend Mahren has been black-holed at ARC. Her new name is Caitlin Bardue, Gunny Bardue's god-daughter. She spends the remainder of Fall term trying to finish the spell that she needs to get her power under her control, rather than someone else's control, and makes friends with the Outcasts. She reactivates the Parkour team and gets (one of?) the keys to the spell. By winter term she has the spell done, and is in Team Tactics as part of the Outcast Corner training team.
As the Artificer, Cait is much smaller than his previous form, but much heavier, being made out of a marble-like stone instead of flesh, with mithril veins and nerves, and bloodsteel blood. Her skin is a pure white, like alabaster, and her irises and hair are metallic and silvery in nature, while the irises have tiny runes carved into them, that seemingly turn molten with emotion. Her figure is 'perfect', being a female ideal. As of Winter 2007, Eldritch has a tracery of cobalt blue tattoos running along her entire body.
The tattoos have been described as follows:
- (...)the cobalt lines of tattoos traced delicately from her toes to her forehead, twin bars of elegant, curving flowing lines travelling up its body with ancient glyphs trapped between that none here could translate. The lines curved around stone breasts, seeming to cradle them, ending in delicate tips over the too-well-sculpted nipples. Her arms and face were works of art, the only marring where she had dislocated her arms to blindly etch the delicate patterns on her own back, bracketing her spine, then clinically forced the bones back into socket. (...) the delicately patterned lines on her face began as points above her eyes, then travelled back to her hairline and curved to another point under her cheekbones, then curved back again along the cheekbones and ended in tips below her eyes on her lower jaw.
Eldritch is constantly surrounded by a swirling, crackling vortex of wild magical energy, which becomes more pronounced as she moves or becomes emotional. This has largely died down after the tattoos were applied.
Cait usually wears what is described as 'wiccan from hell' clothing, usually dark or black jeans, t-shirts, and vests, along with a baseball cap, fingerless gloves and heavy boots, which are all etched with silvery sigils and pentagrams designed to contain her wild magical discharges.
Cait has all the abilities of the Artificer, being able to understand, create or break any and all enchantments, sigils, magical items or spells (generally, anything magical in nature) on an instinctual basis. Being made of stone, Eldritch also has super-strength and near-invulnerability, as well as eventually learning to control and project the field of wild magic.
She is also very conversant with technology as an effect of her Artificer abilities. Her abilities are good enough that she was able to remove by sight, the circuitry that enabled Doctor Reaper's scythe to vanish when he did.
Full set of Range REACT tactical armor with hardpoints.
- Basic Martial Arts
- Powers Lab She's already read the books many times, so Powers Theory is a pass.
- Introduction to Magic Theory
- Magic Lab
- Basic Rifle Combat
- Birth family
- Oscar Bardue (adoptive father)
- Outcast Corner
- The Three Maidens:
- Parkour Hooligans (master traceuse)
- Eldritch - suggested by Razorback and the rest of Outcast Corner, in relation to the 'odd magic' around her.
- ↑ Call The Thunder: Chapter 5 - Idiots 'R Us
- ↑ Call The Thunder: Chapter 7 - Screw this Melancholy Crap!
- ↑ 3.0 3.1 3.2 Ayla and the Great Shoulder Angel Conspiracy: Chapter 2 - Cherubim
- ↑ 4.0 4.1 Call the Thunder: Chapter 5 - Idiots 'R Us
- ↑ 5.0 5.1 Ashes and Steel
- ↑ The Book of Darwin: Chapter 2
- ↑ Upheaval: New Friends, New Problems
- ↑ Ayla and the Mad Scientist: Chapter 6 - L'Ecole des Femmes
- ↑ 9.0 9.1 The Gates of the Garden
- ↑ 10.0 10.1 Siblings and Savages: Chapter 1