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Masterminds

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These are the future supervillians. Or are they? The Masterminds don't exist officially. For a group that doesn't exist, they spend an awful lot of time dodging the Spy Kids.[1]

Since they don't officially exist, their faculty sponsor can't be Ms. Hartford.[2]

The attempt to steal the Variable Interface Devise; they'd have done it too, if not for Wallflower and Lancer not being sufficiently into each other on their date.[3]

They go to Boston on a job for Ms. Hartford, only to get dry-gulched by The Necromancer and the Children of the Night. Team Kimba of all people save their lives.[2]

Phase came to an agreement to share information with them.[1]

In the 2005-2006 school year, the Spy Kids "put Latchkey and Nightfox in Juvie [and Dupraeve, who put the ‘Evil’ into the Masterminds, into flight, it left] the Masterminds run by a bunch of Sophomores and Froshes!”[4], who are now the Juniors and Sophomores of the Masterminds, in 2006.

MembersEdit

Class of 2007Edit

Class of 2008Edit

  • Dash Irresponsible lazy kid, dreams of being a “gentleman rogue”
  • Heartbreaker Bitter, ruthless, formerly ugly. (hates bullies, sympathy for underdogs)

Class of 2009Edit

  • Haywire Genuine career criminal. Selfish, deceitful, arrogant. (flunky)
  • Hazard Secret crush on spykid Ace, catty rivalry with spykid A-Plus. Secretly wants to turn good.
  • Jello Shifter, regenerates, super-strong, starts to slump after a few minutes. (flunky)
  • Stopwatch Leader, genius, type A, wants to be master criminal. Crush on Hazard.

Class of 2010Edit

Occasionally works with themEdit

Famous AlumniEdit

  • Tabby Cat (Class of 1986) Superhero, Wallflower's mother, proves that they don't all turn into super-criminals.[5]

Not So Famous ex-MastermindsEdit

Original Seed MaterialEdit

Masterminds
(enemies) These are the self-appointed 'Evil Geniuses' of the campus. They cooperate/compete to perform 'daring capers'. If they were actually competent, they'd be scary. ~np~Arch-Rivals of the SpyKids.~/np~

  • Hazard (2F) Secret crush on spykid Ace, catty rivalry with spykid A-Plus. Secretly wants to turn good.
  • Haywire (2M) Genuine career criminal. Selfish, deceitful, arrogant. (flunky)
  • Dash (3M) Irresponsible lazy kid, dreams of being a “gentleman rogue”
  • Negator (1M) Spineless jellyfish, unskilled, uneducated
  • Stopwatch (2M) Genius, type A, wants to be master criminal, crush on Hazard
  • Jello (2F) Shifter, regenerates, super-strong, starts to slump after a few minutes. (flunky)
  • Heartbreaker (3F) Bitter, ruthless, formerly ugly. (hates bullies, sympathy for underdogs)
  • Nex (3M) No sense of humor. Package psychic, knife hand, works with Masterminds sometimes


ReferencesEdit

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